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![]() King of the Ka-ching Gary Stern sure builds a mean pinball machine
Gary Stern is the very last pinball manufacturer in the world. His
office is filled floor to ceiling with posters for pinball machines,
movie posters and game paraphernalia. One signed photo shows Stern
posing with a cadre of Playboy bunnies at the old Hefner mansion. "If
we ever quit," he states matter-of-factly, "that'll be the end of
pinball."
The Stern Pinball factory is housed in an unassuming
40,000-square-foot squat yellow brick building in Melrose Park, about 45
minutes from downtown Chicago. A serene industrial corridor that's home
to Giant Finishing and Alloy Welding, Stern Pinball seems mismatched
among its neighbors. Assembly lines inside are warm with forklifts
carting pallets of finished cabinets for the model they're currently
producing, "Terminator 3: Rise of the Machines." The sound of air
drills, pinball bleeps, ka-chings and sirens fills the air. "What
we're about here is fun. You spell fun capital F, capital U, capital
N," Stern says, pointing out how everybody who works at the factory is
assigned to play fifteen minutes every day. "Some champion-level
players work here."
A prototype for Stern's new "Lord of the Rings" model sits outside
game-designer John Rothanell's office, where he's crouched before a
computer monitor. On the wall to his left, an exploded assembly design
for "Terminator 3" is tacked up, displaying screws, mounts, every last
electronic element radiated outward as if in mid-retreat from a blast
still occurring. Much of what Rothanell's responsible for involves
"finite elements analyses." This includes making sure all the
components that little silver ball will encounter are
surmountable--Rothanell explains, for instance, how the pinball cabinet
sits at a six-degree angle, which means it will lose pitch on the
playing field relative to its exact weight and potential travel speeds.
If the ball encounters a railing or a chute, sufficient velocity must be
achievable for it to remain in play.
Rothanell must also assure that a proper strength analysis of the
gaming system's individual parts has been done. "Maximum stresses need
analyzed, based on the material properties, so that we can predict
breakage and fatigue." After completing a game design, Rothanell hits a
button and prints up an instruction manual--the software does this all
for him--with every last component numbered and accounted for. Then
assembly begins.
On the factory floor, Stern tosses out what are obviously a few of
his favorite statistics. "There are 3,500 pieces in a pinball machine.
A half mile of wire. As much labor goes into assembling a pinball
machine as a new Ford Taurus." "Terminator 3" has been no less
challenging to manufacture and its success, as does Stern Pinball's,
depends in part on celebrity name-recognition. "Arnold did all the
voices for that game." Stern says. Have other celebrities made unique
voice recordings? "Sure. We had the voice of the Crypt Keeper for
'Tales From the Crypt.' Slash wrote music for our Guns 'n Roses
model, and we had the original voice actors for 'The Simpsons.'"
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