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![]() Neo-religion Can video games save your soul?
"It's going to be just like the Rapture," grins Alex Golub, "except
with T-shirts."
The graduate student at the University of Chicago and founding member
of the Digital Genres Initiative has organized a conference at the U of
C on the subject of video games and gaming culture, scheduled for the
last weekend in May. And with papers that boast titles like "The Body
of Christ, The Blog of Heaven: Performance, Virtuality, Embodiment" and
"Battles of Blood and Ink: Apophasis, Identity, and Naming Conventions
across Digital and Theological Genres," Golub's evangelist overtones
can almost be believed. That is, until you get to Holly Swyers' paper,
"Gary Stu Doesn't Fuck Here: the Panache of Slash," which references
the idealized avatars of fan fiction, role-playing and video games, and
promises less sacred but no less fanatical territory.
Interest in gaming culture, like the advent of such innovations as
massively multiplayer games ("MMPs") which allow a large number of
players to interact simultaneously in a single virtual environment and
the fully realized theaters found in the immensely popular Grand Theft
Auto series, has skyrocketed. Of course, it doesn't hurt that
video-gaming revenues rival the blockbuster totals of Hollywood studios.
"Television and radio send one message to many people. But the
Internet allows many-to-many communication," says Golub, "In the last
century, mass media and corporate ownership snuffed out the popular
energy of the 1920s. Maybe the next version of jazz is out there on the
Internet. That's what this conference is about: exploring how new
technologies enable a new and popular creativity, just like the
phonograph and movie galvanized creativity in the 1920s." In hot
pursuit of this idea, Golub has enlisted twenty-four graduate students
and professors from twelve universities and four countries to present at
the DGI conference, insisting that the approach will not be sardonic nor
overly academic; many of the presenters are enthusiasts first. "This a
chance for academics to let their hair down and come clean about what
they do in their free time. The result is the best of both worlds: the
thoughtfulness of the academy and the web-savvy of the Internet
hipster."
The recent ascendance of video games in popular culture can be more
attributed to a state of radical fandom than to the formation of a new
religious movement, unless the Second Coming actually has been fulfilled
by Keanu Reeves. Or do video games have something more to offer than the
spiritual fulfillment of Christendom, Judaism, Islam? "Absolutely,"
says Golub, "I told you about the T-shirts, right?"
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