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![]() Quibbles and bits Parsing the matrices of action imagination
We are talking up the matrix and "The Matrix Unloaded" and how not to
talk about it while talking about it.
It's a couple hours after the first local screening. Susi crosses her
long legs across a barstool, a gentle swoop of flowing black pant legs
that suggests the dreamy gyroscopic slowed-motion of Keanu Reeves and
Carrie-Anne Moss in his Dries van Noten-goes-clerical garb or her feral
PVC slink-suits in "Unloaded." I scowl at her joke. She responds by
leaning backward in lolling sway, evading invisible bursts of movie
gunfire.
Funny, we're in a dark tavern on a Chicago street corner, and yet
it's an instinctive pop-cult reaction, feeling like we live day-to-day
within the reigning metaphor that makes the Wachowski Brothers'
strikingly multiracial, religion-steeped allegory so memorable. A
construct of media and data surrounds us, streaming past, never to be
stemmed, and we react to its flow instead of more considered instincts.
Ask the big questions. Dress in the good stuff. There's what we've taken
from the first movie.
My friend's like every Tom, Dick and Harriet I've talked to since
seeing the first of the Wachowski Brothers' sequels to 1999's "The
Matrix," wanting to know nothing but if it gets a nod or a nay.
Are you kidding?
Neo (Keanu Reeves, at his lean, earnest, monosyllabic prettiest),
Trinity (Carrie-Anne Moss, battling for cheekbone supremacy with her
perhaps-otherworldly lover) and Morpheus (Larry Fishburne) still battle
against the big sleep of all humankind. Did I ruin it for you?
Early reviews have been dotted with spoilers, and this space allowed
won't do justice to the plot, themes, or the visual vocabulary that the
Chicago-based Wachowskis have formulated. There will be ever more
tiresome exegeses of thematic elements drawn from mythology and
religious history, yet I'm more concerned with the way the movie feels,
the way it looks as it rushes past, barrels confidently across tens of
millions of dollars of computer power on ever-expanding pixel frontiers.
With their sleek appropriation of the flow of interactive videogames,
I feel older than the not-yet-40 pair of brothers. Yet their gargantuan
ambition, to make popular entertainment that bothers to examine
questions more weighty than the dulling range of cultural product and
propaganda, has been held in contempt by several critics. Notable among
them are Time magazine's Richard Schickel, at least approaching his
early seventies, who dismisses the movie as "philosophical tosh" with
its good guys "basically, terrifically buff liberal humanists." (Dick?
You're old.) Similar, too, to Adam Gopnik, the bitterly
disappointed New Yorker critic who condescends to "Reloaded" as "a
conventional comic-book movie, in places a campy conventional comic-book
movie, and in places a ludicrously campy conventional comic-book
movie."
My largest reservation from thirty-six hours distance is the
slow-dawning realization that what is on screen is merely the first half
of a four-hour movie that you can't "conclude" until November. The
grunge of the begrimed Industrial Age compound of Zion is a little
disappointing, yet its intricately etched embellishments on the
machine-world of Fritz Lang's "Metropolis" impresses. Don Davis'
score, in collaboration with other musicians, is important as well,
combining postmodern minimalist notions with an intense style of
electronica.
There's a lot of setup, a bit of exposition that leans scarily (but
not too far) toward the kind of bureaucratic gibberish that George Lucas
laces his latter-day releases with. But the look is as convulsively
watchable as slapstick. The Wachowskis elaborate on variations of screen
action drawn from many sources, particularly Hong Kong "flying"
wirework. Silent comedians had a name for all their bits, such as the
moment where you have to escape the Kops: spreading one's legs, leaping
in the air, then running for dear life. (That's called the
"spread-eagle and scram," an equivalent to Neo's flying to the sky
when the film's battles open out from aggravation to exponential
mayhem.)
There's a scene indicated in the coming attractions and commercials
where Neo battles legions of Agent Smith. It's generous and beautiful
and, at times, insanely detailed. It's not dramatically suspenseful,
however, and that makes up a large part of what others have been
writing. But the film itself offers a key insight into martial arts: the
repetition, the formal play, the intense threat of losing face or
footing, is in fact a form of honoring your opponent. "Why couldn't you
have just asked me," Neo asks one apparent opponent. "You actually do
not know someone until you fight them," the fighter responds. Overkill
becomes the point of the film's sustained setpieces, the effortless
thrust and parry of struggle that take place in imaginary space, dreamed
time.
Hackers have often declaimed that information wants to be free. So,
too, signifiers and metaphors. Stories within stories, stories outside
of stories. Are movies dramas or dreams? "Why am I here?" is Neo's key
question, one he knows that has no answer. In six months, an answer. Or,
perhaps, larger questions. "The Matrix Unloaded" is now playing. Duh.
Also by Ray Pride Tip of the Week
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